![]() ![]() Went back to bed and woke back up to a bigger island. ago by frostedburner Loving that Tutorial island got bigger Went online this morning and it was the original size. Change locked tile image according to mapīest generated maps from this tool, and other tools, can be found at NGU Industries Fandom. Loving that Tutorial island got bigger : r/NGUIndustries r/NGUIndustries 2 yr.Add heat maps of both speed and production gains.This is currently only available by running the optimizer from code with Go. Even if youre making thousands upon thousands of t1 red juice from tutorial island. ![]() And because it is goofy easy to max out currently, I wouldnt recommend chucking any juices. Those are prime opportunity just to blow up the pit with all your crap to get some dumb easy rewards. If you have not yet unlocked all the tiles of a given map, you can go into subfolder plugins/locations//data and edit the corresponding txt file before running the optimizer. Its only after you get up a few tiers that stuff gets nutty again. Hw = horizontal, vertical wall (production) ![]() ![]() Udlr = up, down, left, right arrows (production) ^v = up, down, left, right arrows (speed) If you already have an optimized map layout, you can draw an image of it by using command draw. Then I looked at pictures from yesterday and the day before and noticed that the little area of roughly 13 land tiles did not exist before. Once GoLang is installed, clone the repo and from its root use command go run /MisterCodo/ngu/cli. I logged in and noticed that I had a whole area to the north that was completely empty. I found that alternating Speed and Productivity beacons to be the best. I have a comment that goes over different layouts. If you want to make modifications to the code, the only dependency is GoLang. level 1 slash0420 3m edited 3m Prewarning: This comment may contain spoilers from start to finish that increase in 'severity' as the post progresses. It will run forever and everytime a new higher scoring map is found it will be both printed to console and saved as a png image. m, -map int map to optimize: (1)Tutorial Island, (2)Flesh World, (3)Planet Tronne, (4)Candy Land, (5)Mansions & Managers (default 1)įor instance, to launch a speed optimization for Candy Land with box and knight beacons, use command cli optimize -m 4 -b 2 -g 2. The percentage gain is compared to the base score of the map with no beacons. g, -goal int optimization goal: (1)Speed&Production, (2)Speed, (3)Production (default 1) The score above each map represents the sum of the given property for the map provided. b, -beacons int optimization beacon types available: (1)Box, (2)Box & Knight, (3)Box, Knight & Arrow, (4) Box, Knight, Arrow & Wall, (5)All (default 5) Tooltips were condensed on the Factory map, and appears further away from the mouse.Optimize placement of beacons on NGU Industries map. When you load the game you will now start on the Building Count + Gain/loss mode Research upgrade pods now show the Think Juice they cost on the sides Relics menu refreshes the left side materials panel every 0.5s now Changed to give 1% efficiency for 10 levels. ISOPOD info now properly refreshes when you select a new floor. Resolution panel shows on main menu to help those who start with game window resolution issues You can now Shift + click blueprints to name them He released the patch notes on Discord, they include some balance changes and additional tiles on tutorial island. There was nothing in the news where you normally find info on updates. Escrito originalmente por ASHarwood:I don't see any build notes. ![]()
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